![]() ![]() So as far as the framework goes, the problem is not lack of tools needed to implement these sevices in the products. Here is an example - Pathfinder Kingmaker has achivements on both Steam and GoG, so do the entire Metro frnachise, Desperadoes, Woms WMD, Balsphemous, Divinity Original Sin 1+2, as dozens if not even hundreds of other games. Technically speaking, if they can pay an entire separate team to create a Steam-exclsive DLC, they can pay some guy to fiddle with the code for a week in order to bring this functionality across all PC retailer platforms.We should expect you to write this code in a week or so, then?Īssuming your expectations are reasonable, you should be the first one to step up. Wonderful, let us know when you've written such code. I am sure it is not that difficult to write up some Galaxy compatible code to make it work, considering that the design work has already been done for all of them.Ah, you're sure. GOG doesn't like such middleware layers because they are also used for DRM checks, so it is unlikely that GOG would write their own or host the servers which the middleware needs to talk to in order to record achievement stats. Originally posted by SeriousWays:I bought th game on GoG and noticed it does not have achievements implemented?ĭo they ever plan on adding achievements to the GoG version?Achievements depend on a middleware layer- called SteamWorks for Steam, Epic Online Services for Epic, UPlay for Ubisoft, etc. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |